Sid (Siddhartha) Karunesh

half kehjistani sacred exorcist


Sid: Human Sorcerer 6/Fighter 4/Eldritch Knight 3; HD: 6d4+4d10+3d6+13 (HP 61)
Init: 6; Speed: 30’
AC: 27 (
2 Dex, 9 armor, +4 shield, +2 deflection)
BAB: +10 Attacks: Scimitar
15/10 melee; Dagger +14/9 melee Damage: Katana 1d10+6+1d6 fire, 19-20/x2 (1d10 fire); Dagger 1d43, 19-20/x2
Special: Sorcerer spells (CL 8), Familiar (Falcon)
Saves: Fort +10 Ref +6 Will +6
Abilities: Str 17 Dex 14 Con 12 Int 10 Wis 8 Cha 16
Skills (21 Fighter, 30 Sorcerer, 9 EK): Concentration +20, Spellcraft +8, Knowledge – Arcana +8, Jump +16, Ride +8, Spot +6, Swim +8, Listen +1
Feats: Dodge, Mobility, Weapon Focus – Katana, Weapon Specialization – Katana, Power Attack, Elusive Target (Tactical, CWar), Spring Attack, Improved Initiative, Arcane Strike (CWar), Still Spell, Skill Focus – Concentration
Equipment (82k): +5 Mithral Chain Shirt, +3 Mithral Buckler, +1 Flaming Burst Katana, Ring of Protection +2, Wand of Web (38), Wand of Scorching Ray (23), Potions (Fly x3, Cure Ser. Wounds x4), MW Silver Scimitar
Spells (DC 13 + Spell Level): 6/7/7/6/3; Spells Known: 0th – Detect Magic, Read Magic, Message, Touch of Fatigue 1st – Shield, True Strike, Ray of Enfeeblement, Expeditious Retreat, Feather Fall 2nd – Bull’s Strength, Cat’s Grace, Glitterdust 3rd – Displacement, Keen Edge 4th – Enervation

Exorcism Spells Known:
Level: Clr 4, Sor/Wiz 5
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One extraplanar creature
Duration: Instantaneous
Saving Throw: Will negates; see text
Spell Resistance: Yes

This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC – creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.

Level: Clr 6, Sor/Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished.


Born to a Kehjistani father, a politician – Sid’s mother was a Sarenite adventurer, who couldn’t stay around long enough in one area.

Growing up in Caldeum until he was twelve, Sid learned reading, writing, composition, the arts, all behest his father. He was raising Sid through schooling where he wanted him to follow his footsteps.

Things would change one day, when his mother broke the customs of a woman breaking her vow of staying with Sid’s father, and divorced him. The law of Kehjistan reprimands women breaking the vow of marriage, with the burning of half their face, so they may not wed again.

Sid watched his mother endure this, but decided against his father’s promises of continued schooling, martial arts and the Yokudan sport of kartan, he left with his mother – back to Saren.

Sid’s life was tumultuous with his mother, she would drink, fight, and hunt monsters for villages. He would accompany her, and eventually learned how to wield her favored weapon, the scimitar.

Sid’s Yokudan language skills never died, but his mother had accumulated a wealth of money from both her work, and the divorce from his father. Sid’s attunement with magic earned him a rare scholarship into one of the colleges of magic in Reikland, but a few years in he had specialized in exorcisms, taught by an elder Primarch of the Sacred Exorcists.

This is where he would spend the rest of his life, working as a Sacred Exorcist, under the Primarch’s tutelage, and eventually becoming an adept.

He took up Halaster as a challenge that he presented. Sid sees promise in Halaster, but wants him to overcome his entitlements and work independently.

Sid (Siddhartha) Karunesh

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