Shikan - Ancient Vampire Demi-God

Description:

Shikan/Shikana
Tiefling, Noble Vampire CR 17
XP 102400
Neutral Evil Medium Humanoid (Undead) Traits Undead
Cleric level 10 (skill points 50) Tickery Domain
(Domains Trickery and War)
Rogue level 7 (skill points 77) Informer
(Rogue)
Init +8; Senses Darkvision 120; Perception +25

DEFENSE
AC 31, Touch 19, flat footed 26 (6 Chain Shirt, +0 Shield, none)
(
4 Dex, 6 Natural, +10 armour, +1 feats)
hp 222 (0d8
10d8+7d8+119+10+17); Fast healing 5 points each round
Fort 18, Ref +13, Will +17 (19 vs spells)
Sensitivity to sunlight blinds for 1 round then dazzled, Spell Resistance 11+ level, Damage reduction 10/silver and magic, Resistance to cold 10, Resistance to electricity 10, Turn resistance +4

OFFENSE
Speed 30
Melee
Single Attack(2/2) Khopesh+23 (1d6+12/18-20)
or Crossbow, hand 20 (1d44 /19-20 X2)
Full Attack
(2/2) Khopesh 23/18/13 (1d612/18-20)
or Crossbow, hand 20 (1d44 /19-20 X2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
Poison DC DC13 fall unconscious for 1 minute then DC 13 fall unconscious for 2d4 hours (1d,
Spell-like Abilities at will dancing lights,deeper darkness, farie fire, feather fall, levitate,
Spell-like Abilities detect magic constant,
Blood drain 1d4 con if pins opponent. Gain 5 hps per attack,
Create spawn ,
Dominate DC As a standard action,
Energy Drain DC A slam attack gives 2 negative levels. For each level vampire gains 5hp,
Summon once per day 1d6+1 rat swarms or 1d4+1 bat swarms or 3d6 wolfs
Channel Energy 3+ CHA mod / day in 30ft burst. DC 10 + 1/2 level + CHA mod, number of d6 = 5
Sneak Attack Sneak attack at an extra (D6) 4
Spell-like Abilities
Spell-like Abilities (CHR) 1st DC 1/day divine favour
Spell-like Abilities (CHR) 3rd DC 1/day suggestion, dispel magic
Spells Known:
Cleric Spells
Level 0 (4) DC 16
Bleed(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Will negates Area: one living creature
Description: You cause a living creature that is below 0 hit points but stabilized to resume dying

Mending(Transmutation)[ ] X 1
V,S rng: 10ft Dur: Instantaneous
SV Will negates (harmless, object) Area: One object of up to 1 lb.
Description: Makes minor repairs on an object.

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched
Description: Subject gains 1 temporary hp.

Level 1 (7) DC 17
Comprehend Languages(Divination)[ ] X 1
V,S,M/DF rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: You understand all spoken and written languages.

Detect Good(Divination)[ ] X 1
V,S,DF rng: 60ft Dur: Concentration, up to 10 min./level (D)
SV None Area: Cone-shaped emanation
Description: Reveals creatures, spells, or objects of selected alignment.

Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: get a +10 bonus on the Disguise check.

Divine Favor(Evocation)[ ] X 1
V,S,DF rng: Personal Dur: 1 minute
SV N/A Area: You
Description: You gain +1 per three levels on attack and damage rolls.

Protection from Good(Abjuration)[Evil ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Shield of Faith(Abjuration)[ ] X 2
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: Aura grants +2 or higher deflection bonus.

Level 2 (7) DC 18
Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Eagles Splendor(Transmutation)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: Subject gains +4 to Cha for 1 min./leve

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,F/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One humanoide creature
Description: Paralyzes one humanoid for 1 round/level.

Invisibility(Illusion)[Glamer ] X 2
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.

Silence(Illusion)[Glamer ] X 1
V,S rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Will negates; see text or none (object) Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Description: Negates sound in 20-ft. radius.

Spiritual Weapon(Evocation)[Force ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D)
SV None Area: Magic weapon of force
Description: Magic weapon attacks on its own. 1d8 + 1/3 levels. base att + wis bonus to hit

Level 3 (5) DC 19
Deeper Darkness(Evocation)[Darkness ] X 1
V,M/DF rng: Touch Dur: One day/level (D)
SV None Area: Object touched
Description: 60-ft. radius of darkness

Inflict Serious Wounds(Necromancy)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half Area: Creature touched
Description: Touch attack, 3d8 damage + 1/level (max +15)

Magic Vestment(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 hour/level
SV Will negates (harmless, object) Area: Armor or shield touched
Description: Armor or shield gains +1 enhancement per four levels.

Nondetection(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 1 hour/level
SV Will negates (harmless, object) Area: Creature or object touched
Description: Hides subject from divination, scrying.

Protection from Energy(Abjuration)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level or until discharged
SV Fortitude negates (harmless) Area: Creature touched
Description: Absorb 12 points/level of damage from one kind of energy.

Level 4 (5) DC 20
Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: Subjects behave oddly for 1 round/level.

Cure Critical Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 4d8 damage + 1/level (max +20).

Divine Power(Evocation)[ ] X 1
V,S,DF rng: Personal Dur: 1 round/level
SV N/A Area: You
Description: +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6). You also gain 1 temporary hit point per caster

Freedom of Movement(Abjuration)[ ] X 1
V,S,M,DF rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: You or creature touched
Description: Subject moves normally despite impediments to movement.

Inflict Critical Wounds(Necromancy)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half Area: Creature touched
Description: Touch attack, 4d8 damage + 1/level (max +20).

Level 5 (4) DC 21
Command, Greater(Enchantment)[Compulsion Language-Dependent Mind-Affecting ] X 1
V rng: 0ft Dur: One round/level
SV N/A Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart
Description: As command, but affects one subject/level.

False Vision(Illusion)[Glamer ] X 1
V,S,M rng: Touch Dur: 1 hour/level (D)
SV None Area: 40-ft.-radius emanation

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder
Description: Smites foes with divine fire (1d6/level damage)

Righteous Might(Transmutation)[ ] X 1
V,S,DF rng: Personal Dur: 1 round/level (D)
SV N/A Area: You
Description: +4 size bonus to Strength and Constitution and take a -2 penalty to your Dexterity. You gain a +2 enhancement bonus to your natural armor. You gain DR 5/(alignment ) 15th level DR 10/(alignment)

STATISTICS
Str 18, Dex 19, Con 0, Int 16, Wis 22, Chr 20 + 4 = 24
Base Attack 12 CMB 16; CMD 30
Feats
Expert Leaper (Ex): Always considered to have a running start. DC 15 Acrobatics allows to ignore the first 20 ft fallen, instead of the first 10 ft.,
Fast Stealth: Move at full speed while sneaking,
Weapon Focus: +1 to attack rolls,
Alertness: +2 Perception +2 Sense motive,
Armour Prof Light,
Armour Prof Medium,
Channel Smite: Channel energy through an attack as a swift action,
Combat Casting: +4 Concentration checks for Defensive casting,
Combat Expertise: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your AC. Every +4 base attack penalty increase by -1 and dodge by +1 ,
Combat Reflexes: DEX mod additional attacks of opportunity,
Deceitful: +2 Disguise +2 Bluff,
Dodge: Add 1 to AC ,
Evasion: No damage on reflex save,
Extra Channel: Channel energy 2 additional times a day,
Improved Feint: Feint in combat as a move action,
Improved Initiative: +4 Initiative checks,
Lightning reflexes: +2 reflex saves,
Quick Disguise (Ex): Minor details take 1 round, other changes 1 minute per change i.e gender, race, age, size cat,
Selective Channelling: Can choose number of targets = CHA mod who are not effected,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Bluff): +3 Bluff,
Toughness: +3 Hit points or +1 per hit dice
Skills Acrobatics 21, Appraise 11, Bluff 30, Climb 7, Diplomacy 25, Disable Device 3, Disguise 26, Escape Artist 3, Heal 6, Intimidate 15, Know Arcana 3, Know Dungeon 3, Know History 3, Know Local 20, Know Religion 19, Linguistics 20, Perception 25, Sense Motive 25, Sleight of Hand 3, Spellcraft 14, Stealth 25, Swim 6, Use Magic Device 11
Languages Common, Elven, Underccommon

ECOLOGY
Environment Underground
Organization Squad 2-4, Band 20-50, Patrol 5-8
Treasure Standard

SPECIAL ABILITIES
Other 2 on will saves against spells
Change shape Bat, Dire bat, wolf or Dire wolf as a standard action
Other Assume Gaseous Form as standard action fly speed 20
Other Spider climb
Aura of deity
Battle Rage (Sp) Standard action give 1/2 level as damage bonus to ally for 1 round. Per day = 3
WIS mod
Copy Cat (Sp) Cast mirror image (Single image) last cleric level rounds, move action. Per day = 3+WIS mod
Evasion Reflex save no damage instead of 1/2
Master Illusion (Sp) 30ft Illusion that hides appearance of allies for 1 round / level
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Weapon Master (Su) Gain 1 combat feat for number of rounds = level per day. Must meet prerequisites
Buffing spells pre-cast:
Shield of Faith caster level 12
Eagles Splendor caster level 12
Divine Favor caster level 12
Divine Power caster level 12

MAGIC ITEMS (max value 45000)
2 Chain Shirt (4000gp)
Shadow : +5 competence bonus on Stealth checks. (3750gp)
Cloak of resistance (
2) 2 saves (4000gp)
+2 (
2 special ability) Khopesh (32000gp)
Unholy 2d6 damage against good alignment (2 bonus)

Total Value = 43750

Bio:

Once a demi-god, worshiped by ancient Yokudans – Shikan, or Shikana was revered as a source of fertility.

Villages and small outcroppings of her cult, which included magic users and shaman – would sacrifice elderly matriarchs or patriarchs of families to strengthen their bloodline. Unbenownst to her followers, many became fledgling vampires, or were blessed with her blood – giving a burst of tiefling children.

Forgotten by time, she re-emerged centuries later to teach the current Emperor of Yokuda magic, only to be shunned, as the madness that enveloped the Emperor made him find her a vile creature.

Seeking only to aid humanity, clinging to what she once was, Shikan has stepped through the mortal plane and into the void and abyss many times. She gave up her plane walking to aid mankind again on her own, with no hopes of being her old shadow.

By aiding the heroes, she prays to the dead gods that they may scorch the earth and bring it back anew.

Shikan - Ancient Vampire Demi-God

A Harrowing Saga Roll_Damage Roll_Damage