Shin the Swift

young ambitious pirate

Description:

Shin the Swift
Male Half Aquatic Elf Fighter 5
True Neutral

Strength 18 (4)
Dexterity 18 (
4)
Constitution 18 (4)
Intelligence 12 (
1)
Wisdom 15 (2)
Charisma 18 (
4)
Size: Medium
Height: 5’ 5"
Weight: 120 lb
Skin: Pale
Eyes: Gray
Hair: Black Wavy; Beardless
Total Hit Points: 47

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 4 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +9 = 5 [base] +4 [strength]
Attack (unarmed): +9 = 5 [base] +4 [strength]
Attack (missile): +9 = 5 [base] +4 [dexterity]
Grapple check: +9 = 5 [base] +4 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common Hengeyokai Elven

Feats:

Combat Reflexes
Quick Draw
Rapid Reload
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 4 =
+4
Bluff Cha 5.5 =
+4
+1.5
Climb Str* 7 =
+4
+3
Concentration Con 4 =
+4
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 6.5 =
+4
+0.5 +2 [half-elf]
Disguise Cha 4 =
+4
Escape Artist Dex* 4 =
+4
Forgery Int 1 =
+1
Gather Information Cha 6 =
+4
+2 [half-elf]
Heal Wis 2 =
+2
Hide Dex* 4 =
+4
Intimidate Cha 4 =
+4
Jump Str* 5 =
+4
+1
Listen Wis 4 =
+2
+1 +1 [half-elf]
Move Silently Dex* 4 =
+4
Open Lock Dex 5 =
+4
+1
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 5 =
+4
+1
Search Int 2.5 =
+1
+0.5 +1 [half-elf]
Sense Motive Wis 2.5 =
+2
+0.5
Spot Wis 3 =
+2
+1 [half-elf]
Survival Wis 2 =
+2
Swim Str** 15 =
+4
+3
Tumble Dex* 5.5 =
+4
+1.5
Use Rope Dex 5.5 =
+4
+1.5

  • = check penalty for wearing armor

Half-Elf:

Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

+8 to swim checks; may always taken ten (already included)

Sea longing

Fighter:
Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 2
Level 3: Fighter 7
Level 4: Fighter 1 +1 to charisma
Level 5: Fighter 7

Bio:

Shin the Swift

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