Cirdan - Unknown

Elder Elven Warrior Priestess and Sacred Exorcist of Karn

Description:

Cirdan
Female Elf Cleric of Salun 7 / Sacred Exorcist 6
CG Medium Humanoid (Elf, Gray Elf)
Init 0, Senses Listen +6; Spot +6; low-light
Aura Consecrated Presence
Languages Common, Elven
AC 22, touch 10, flat-footed 20 (
9 armor, 3 shield)
hp 96 (includes 10 from heroes’ feast) (13HD)
Immune poison
Fort +11, Ref +7, Will +19
+2 Will vs enchant, +2 vs charm/compulsion from evil outsiders or undead
Spd 20 ft.
Melee mwk longsword +11/
6 (1d8)
Ranged mw composite longbow 11/6 (1d8/x3)
Base Atk +9; Grp +9
Space 5 ft.; Reach 5 ft.
Combat Gear scroll of protection vs evil, scroll of obscuring mist, scroll of glitterdust, scroll of expeditious retreat, scroll of silence
Special Actions Exorcism, Turn Undead 4/day
Spells Prepared (CL 13; 6/8/7/6/5/5/3/2)
7th — spell turning*, summon monster VII
6th — antimagic field*, heal, heroes’ feast
5th — spell resistance*, stalwart pact, plane shift, righteous wrath of the faithful, true seeing
4th — spell immunity*, recitation x3, delay death, deathward
3rd — dispel magic*, dispel magic, spikes, insignia of healing x2, (open slot)
2nd — shield other*, close wounds, divine protection, silence, sound burst (DC 17), resist elements x2
1st — sanctuary*, bless x3, lesser vigor x3, (open slot)
Cantrips — light, detect magic x3, create water, detect poison
Domains Protection (ward that grants +13 on next save for 1 hour), Magic (use arcane items)
Spell-like Abilities (CL 13): detect evil at will, dispel evil (1/week)

  • Domain spell
    Abilities Str 11 (0), Dex 10 (0), Con 12 (1), Int 10 (0), Wis 21 (5), Cha 12 (1)
    SQ Chosen Foe (evil outsiders)
    Feats Spell Focus (Conjuration), Augment Summoning, Spell Penetration, Augment Healing, Protection Devotion
    Skills Concentration 9, Heal +9, Knowledge(Religion) +10, Knowledge(Planes) +10
    Possessions +1 plate mail, +1 heavy wooden shield, periapt of wisdom +4, cloak of resistance +3, lesser rod of extend, 2 pearls of power I, wand of cure light wounds, universal solvent, masterwork longsword, masterwork composite longbow, planar fork (ethereral), backpack, scroll of gentle repose, scroll of comprehend languages, scroll of false life, 2 scrolls of lesser restoration
    Turn Undead (Su): As a standard action 4 times a day, Kyla can attempt to turn undead, which causes them to flee for 10 rounds. She rolls 1d20
    6, and checks as follows: (7-9) 12 HD, (10-12) 13 HD, (13-15) 14 HD, (16-18) 15 HD, (19-21) 16 HD, (22+) 17 HD. She then rolls 2d6+14 to determine the total amount of HD she turns. (Consecrated Presence ability added in)
    Exorcism (Su): As a full-round action, she can attempt to exorcise a possessing spirit or creature from a body. She rolls 1d20+7 and must beat a DC of 10 + spirit’s HD + spirits’s Cha modifier. If successful, the possessing spirit or creature cannot possess that same body for 24 hours.
    Chosen Foe (Ex): She has chosen evil outsiders as her chosen foe. Against them, she gains a +2 competence bonus on Bluff, Intimidate, Listen, Sense Motive, and Spot checks, as well as a +2 bonus on caster level checks vs SR.
    Consecrated Presence (Su): At all times She is surrounded by a 20’ aura of positive energy, identical to the effects of a consecrate spell.
    Contents[show]
    Combat Edit
    She starts off every day by casting heroes’ feast. Her primary role is that of a “buffer” — on her own she is not a CR 13 encounter. She favors starting off every combat by casting recitation followed by using her Protection Devotion feat, then if needed righteous wrath of the faithful in the next round.

When she isn’t feeling immediately threatened, Cirdan will cast summon monster VII.

Summoned Earth Elemental: Huge Elemental; HD 16d8+112; hp 184; Init 1; Spd 30 ft.; AC 18, touch 7, flat-footed 18 (-2 size, -1 Dex, 11 natural); Base Atk +12; Grp +31; Atk +21 melee (2d1011, slam); Full Atk 21/21 melee (2d10+11, 2 slams); Space/Reach 15 ft./15 ft.; SA Earth Mastery, Push; SQ DR 5/, earth glide, darkvision 60 ft.; AL N; SV Fort +17, Ref +4, Will +7; Str 33, Dex 8, Con 25, Int 6, Wis 11, Cha 11.
Feats/Skills: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack; Listen +10, Spot +9
Earth Mastery (Ex): Gain a +1 atk/dam bonus to foes touching the ground.
She almost never attempts to enter into melee combat.

Resources Edit
The following feats and spells are from non-core resources.

Classes Edit
Sacred Exorcist: Complete Divine (p. 56)

Spells Edit
Close Wounds (Spell Compendium (p. 48)): As an immediate action, she heals 1d4+9 pts of damage to 1 target within Close range (Augment Healing feat added in). It can be cast just after someone goes past -10 hp, effectively stabilizing them and preventing them from dying.
Delay Death (Spell Compendium (p. 63)): As an immediate action, for 1 rd/level, she can prevent someone from dying when they reach -10 hp.
Divine Protection (Spell Compendium (p. 70)): All allies within a 20’ burst gain a 1 morale bonus on AC and saves, for 1 min/levle.
Spikes (Spell Compendium (p. 202)): For 1hr/level, a wooden weapon gets +2 enhancement on attacks, and threat range is doubled.
Recitation (Spell Compendium (p. 170)): All allies within a 60’ burst gain +2 luck bonus to AC, atks, saves for 1 rd/level. If they worship Salun, the effect is increased to +3.
Righteous Wrath of the Faithful (Spell Compendium (p. 177)): For 1 rd/level all allies within 30’ get an extra melee attack. They also get +3 morale bonus on melee attack rolls and damage.
Lesser Vigor (Spell Compendium (p. 229)): Creature touched gains 2 hp, and also fast healing 1 for 15 rounds. (Augment Healing feat added in).
Stalwart Pact (Spell Compendium (p. 204)): Once subject is reduced to half their total hit points, they gain 30 temp hit points, DR 5/magic, and +2 luck bonus on saves for 1 rd/level. Once cast it is permanent until triggered.
Insignia of Healing (Races of Destiny (p. 166)): All wearers of Karn’s insignia within Long range are cured 1d8
16 hp of damage. (Augment Healing feat added in)

Bio:

A member of the Sacred Exorcists, now alone, Cirdan was most recently heard of working for Alder and Jarold Unger, trying to stop the Witches of Heartwood. It is unknown as to why she gave up the contract, and left without being paid.

Cirdan - Unknown

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