Faust D'aerthe

Progeny of Karn

Description:

Size/Type: Medium Humanoid (Half-Orc); Hit Dice: 10d12 + 50; 144 HP Initiative: +5 Speed: 30 ft.; base speed 30 ft. Armor Class: 27 (32 when using Combat Expertise), touch 11, flat-footed 24 Special Defenses: Damage Reduction 3/- (Adamantine Plate), Spell Resistance 21 (Mantle of Spell Resistance)

Base Attack/Grapple: 10/15 Attack: 16 melee (11 when using Combat Expertise) Sword of Law (1d8+5, +2d6 Law vs. Chaotic/17-20×2)

Full Attack: 16/11 melee (11/6 when using Combat Expertise) Sword of Law (1d8+5, +2d6 Law vs Chaotic/17-20×2)

Space/Reach: 5 ft./5 ft.

Special Attacks: Sword of Mercy: 1d8+1d6+5 nonlethal damage (used against those he does not wish to kill)

Saves: Fort +8, Ref +4, Will +11

Abilities: Str 20 (14), Dex 12, Con 20, Int 12, Wis 14, Cha 18

Skills: Diplomacy +14, Handle Animal +9, Knowledge (nobility) +6, Knowledge (history) +6, Ride +8, Sense Motive +10 Feats: Weapon Focus (Longsword), Improved Critical (Longsword), Combat Expertise, Improved Initiative Bonus Feats (Knight): Iron Will, Diehard

Class Features: Armor Mastery (medium), Armor Mastery (heavy), Knight’s Challenge

Challenge Rating: 10 Alignment: Lawful Neutral

Gear: Adamantine Plate (DR 3/-, as Dwarven Plate), Mantle of Spell Resistance (SR 21), Shield of the Garland (+2 Heavy Steel Shield), Ring of Protection +2, Belt of Giant Strength +4, Silver Gauntlets of Power +2, Sword of Law (Axiomatic Longsword), Sword of Mercy (Merciful Longsword)

Bio:

Faust is a half-drow, half-orc, a strange combination, his birth was a bad omen to the tribe.

Found by Cirdan, raised by his father Lagan D’aerthe, head of a house of drow, Faust was lucky to not fall under a weakness to sunlight, and has trained with mostly with drow weaponry. Cirdan, an elven sacred exorcist found hous D’aerthe, and Faust’s father granted him the option to leave, and “find himself within the wild”.

Leaving with Cirdan, Faust was never recognized as a member of the sacred exorcists, but instead was associated with the Coin Spears – a band of mercenaries made up of the secret program run by the inquisition, breeding half orcs, half dwarves, half giants and half ogres for battle.

Working along the Coin Spears, he would later meet the adventurers, pensive about going to Yokuda in search of a pair of Wardens that survived the massacre centuries ago.

Faust D'aerthe

A Harrowing Saga Roll_Damage Roll_Damage